// A renderer configuration with additive blending and transparent particles
const renderer: Renderer = {
blending: THREE.AdditiveBlending,
discardBackgroundColor: true,
backgroundColorTolerance: 0.1,
backgroundColor: { r: 0, g: 0, b: 0 },
transparent: true,
depthTest: true,
depthWrite: false,
};
Configuration for the particle system renderer, controlling blending, transparency, depth, and background color behavior.