Configuration for the mesh particle renderer. Controls which 3D geometry is used when rendererType is RendererType.MESH.
rendererType
RendererType.MESH
// Cube mesh particlesmesh: { geometry: new THREE.BoxGeometry(1, 1, 1),}// Icosahedron mesh particlesmesh: { geometry: new THREE.IcosahedronGeometry(0.5, 0),} Copy
// Cube mesh particlesmesh: { geometry: new THREE.BoxGeometry(1, 1, 1),}// Icosahedron mesh particlesmesh: { geometry: new THREE.IcosahedronGeometry(0.5, 0),}
A THREE.BufferGeometry to render for each particle. Built-in Three.js primitives like BoxGeometry, SphereGeometry, TorusGeometry all work. The geometry's own normals and UVs are preserved.
THREE.BufferGeometry
BoxGeometry
SphereGeometry
TorusGeometry
Configuration for the mesh particle renderer. Controls which 3D geometry is used when
rendererTypeisRendererType.MESH.Example