OptionaldampenEnergy retention factor for BOUNCE mode (0–1). 0 = no bounce (all energy absorbed), 1 = perfect bounce (no energy loss).
OptionalisWhether this collision plane is active.
OptionallifetimeFraction of the particle's start lifetime to subtract on collision (0–1). Applied on each collision for BOUNCE mode; ignored for KILL and CLAMP.
OptionalmodeThe collision response mode.
OptionalnormalThe plane normal vector (will be normalized internally). Defines the "front" side of the plane. Particles crossing from front to back trigger the collision response.
OptionalpositionA point on the plane surface.
Configuration for a collision plane that constrains particle positions. Collision planes define infinite planes in 3D space. When a particle crosses from the front side (positive normal direction) to the back side, the configured response mode is triggered.
Example