OptionalbodyAppend shapes to this existing body instead of creating a new one. Useful for chunked maps where many tilemap layers share one body, or when adding a collision mesh to a body that already exists.
OptionalbodyBody type — defaults to BodyType.STATIC. Ignored when body is provided.
OptionalcbCbTypes added to every generated shape.
OptionalfilterInteractionFilter applied to every generated shape.
OptionalmaterialMaterial applied to every generated shape.
OptionalmergeMerge strategy — defaults to "greedy".
OptionalpositionBody position (top-left corner of the map in world space). Default (0, 0).
OptionalsolidPredicate deciding which cells are solid. Default treats any non-zero value as solid.
Tile size in pixels — either a square size or { w, h } for non-square tiles.
Configuration options for buildTilemapBody / meshTilemap.