The body the character is standing on, or null.
True if the character is standing on a surface within slope limits.
Ground surface normal, or null if not grounded.
True if standing on a kinematic (moving) platform.
Angle of the ground slope in radians (0 = flat).
Seconds since the character was last grounded (for coyote-time).
True if touching a wall on the left side.
True if touching a wall on the right side.
Result returned by CharacterController.update.