nape-js API
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    Class PivotJoint

    A pivot (pin) joint that constrains two anchor points — one on each body — to remain coincident in world space.

    This is the most common joint type and is used to simulate hinges, pins, and revolute connections between bodies.

    The constraint eliminates 2 translational degrees of freedom but leaves rotation free.

    // Pin body2 to body1's local origin
    const joint = new PivotJoint(
    body1, body2,
    Vec2.weak(0, 0), // anchor on body1 (local)
    Vec2.weak(0, 0), // anchor on body2 (local)
    );
    joint.space = space;

    Fully modernized — uses ZPP_PivotJoint directly (extracted to TypeScript).

    Hierarchy (View Summary)

    Index

    Constructors

    • Parameters

      • body1: Body | null

        First body, or null for a static world anchor.

      • body2: Body | null

        Second body, or null for a static world anchor.

      • anchor1: Vec2

        Anchor point in body1's local space (disposed if weak).

      • anchor2: Vec2

        Anchor point in body2's local space (disposed if weak).

      Returns PivotJoint

    Properties

    debugDraw: boolean = true

    Accessors

    • get isSleeping(): boolean

      Whether the constraint's simulation component is currently sleeping.

      Only valid when the constraint is active and in a space — throws otherwise.

      Returns boolean

    • get maxForce(): number

      Maximum force (in Newtons) the constraint may apply per step.

      When the required force exceeds this value the constraint becomes slack. If breakUnderForce is true the constraint breaks instead. Must be >= 0. Infinity disables the limit.

      Returns number

      Infinity

    • set maxForce(value: number): void

      Parameters

      • value: number

      Returns void

    • get userData(): Record<string, unknown>

      Arbitrary user data attached to this constraint. Lazily initialized to {} on first access.

      Returns Record<string, unknown>

    Methods