StaticANYMatches all interaction types (COLLISION, SENSOR, and FLUID).
StaticCOLLISIONPhysical collision between solid shapes (default for most shapes).
StaticFLUIDFluid buoyancy/drag interaction between a fluid shape and a body.
StaticSENSORSensor/trigger overlap — shapes overlap but collision is not resolved.
Enumeration of interaction categories used to filter InteractionListener and PreListener callbacks.
COLLISION— physical collisions between solid shapesSENSOR— sensor (trigger) interactions where shapes overlap but don't resolveFLUID— fluid buoyancy/drag interactionsANY— all of the aboveConverted from nape-compiled.js lines 1785–1883.